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If it's not proof positive, it's an interesting coincidence

Published Wednesday, November 18, 2009 in

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Last week I wrote a column about the release of the latest version of "Call of Duty: Modern Warfare 2," a video game from Activision. I took the position that violent video games such as this one are meant to stir up the darkest side of our nature. The game's publisher says it is meant to take the player on an "emotional journey," and one that busts through all previous taboos in gaming. When you consider the violent games already on the market, this is quite a statement.

I read about the release of this game (the biggest sales event in entertainment history, I might add) in a newspaper that also included stories about the Ft. Hood shooting and the decision on the part of the U.S. Supreme Court to consider the constitutionality of life-without-parole sentences for violent teen offenders. It struck me as interesting that the "A" section of the paper contained disturbing stories of violence and its impact on our culture, while the "C" section carried the happy news that "Call of Duty: Modern Warfare 2" would rake in $300 million-plus in one day.

The column considered these things and posed a question about the convergence of "violence for entertainment" and the condition of our cultural soul.

Suffice to say, I got a lot of email last week! The column was picked up on several gaming message boards, where I was skewered for merely suggesting that it's barbaric to be entertained by a game that puts its player in the position of engaging in terrorism against innocent human beings.

Turns out gamers aren't the most articulate group of people ever to email me, and as a group, they use a spicy vocabulary. A boy of 15 wrote to me and dropped an F-bomb in his message (But wait! The game is rated "M" for mature audiences, so why is a 15-year-old playing it?), while someone else told me I made him as "mad as a fat duck." Not even kidding. At least that guy didn't curse.

I also received a few thoughtful and well-written emails from folks who wanted me to consider their point of view with respect to these kinds of games. I truly appreciated those messages, especially in light of the others that flooded my inbox!

Begging the question, did the gamers prove my point? In the column I said it's well known that violent games, while not necessarily causing violent behaviors, are known to incite aggressive responses and produce hormonal changes associated with aggression. The people who wrote to me, by and large, disagreed with me in aggressive and threatening language. Civility in these communications was the exception, not the rule.

Maybe it's not proof positive that violent games promote aggressive behavior, but if not, it's an interesting coincidence.

By the way, the photo above is a screen shot from the game.


Comments
By Michelle @ Wednesday, November 18, 2009 5:43 PM
I agree with you whole heartedly. We do not have any gaming systems in our home. I find it ridiculous that kids and even adults find entertainment in violence. I can't even understand it. I wonder if these boys who play the games will be the boys still living with Mama at 30?
On another note, I just started your book and am looking forward to reading it. I just finished Free Range Kids and loved it and your book was mentioned inside.

By Frankie Mclean @ Sunday, December 13, 2009 4:56 AM
Let the parents police the children. Mary you don't have to be the Adolph Hitler of all parents. We should encourage the entertainment industry to reduce the violence in their games and make more kid friendly games. Remember what happened in Germany in 1933. The Nazis burned the books. Should we burn the entertainment? Mary don't be the Hitler!

By Business Course @ Wednesday, January 06, 2010 8:14 AM
Good view point from both parties I think. I guess when your an adult you can choose what vices you want. When your a child I get the choice is something you may not be well equipped to make yet.

By August Thomas @ Thursday, January 07, 2010 4:09 AM
I think with that A and C remark you were trying to imply that most people oppose violent entertainment. Oviously the article was in A and the sales was C. People, nomatter what side of the issue they are on will be more interested in a article about a conterversial subject rather than how much money a game is going to make. Just think about it.

By Frankie Mclean @ Sunday, January 17, 2010 10:44 PM
Some of this games are good history lessons. World War 2 games likes Panzer Tactics DS or Battlestations Pacific can teach the player about the strategy and weapons used on both sides. I do recognize there are games kids shouldn't get their hands on. I hope parents learn about the ratings and the game retailers get more responsible on the enforcement of the ratings. Take a look at this article on Townhall.

http://townhall.com/columnists/SuzanneFields/2006/10/19/war_becomes_more_than_a_game

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